Word Bearer Rules And Traitor Guard Rules
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Skirax
the fishassassin
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Word Bearer Rules And Traitor Guard Rules
Just Some Word Bearer Rules for using along with troops and hq from daemons codex and chaos codex
Skirax asked me to move our traitor guard discussion here aswell.
Me And some of my friends have decided to make a traitor guard army,
however we are progressing slowly and have not finished the rules,
thats why i've created a topic regarding the rules,
we can discuss and arrange play-test matches.
Ready. Set. Discuss!!!!
Skirax asked me to move our traitor guard discussion here aswell.
Me And some of my friends have decided to make a traitor guard army,
however we are progressing slowly and have not finished the rules,
thats why i've created a topic regarding the rules,
we can discuss and arrange play-test matches.
Ready. Set. Discuss!!!!
Last edited by the fishassassin on Sun Jul 04, 2010 11:35 pm; edited 3 times in total
the fishassassin- Posts : 113
Join date : 2010-06-29
Age : 26
The rules
Here are some added rules,
are they too good to use or acceptable in games of 40k?
s= sacrificed models
There can only be one!!!
as a Hq choices the word bearer player must decide between daemon princes and daemon hqs or the other chaos space marine hqs, note that the dark apostle conts as daemon prince if he takes the daemonhood oath.
Devotion to the Dark Gods
The word bearers have proven themselves to be the most faithful of all the legions to the chaos Gods and when they demand something the most worthy legion to complete the task will be the word bearer and the word bearers
will not stop until the Gods are satisfied with their deeds. All word bearers units except for cultists are immune to pinning and may not go to ground.
Daemonic support
The word bearers rely on daemons to act as shock troops for their force and will therefore field a large number of them when carrying out the gods will. A word bearers army of 1000 points or more must include 2 troop
choices from the chaos daemons codex. These units have access to all their normal upgrades.
Must Be Payed for.
Also Squads of possessed chaos space marines can be mixed with any troops choice from Codex: chaos Daemons
The Daemons Must still be payed for.
Codex additions
Dark Apostle 90pts
ws bs s t w i a ld sv
5 4 4 4 2 4 3 10 3
Wargear
-Power Armour
-Either a boltgun or bolt pistol
-Frag and Krak Grenades
-Rosarius
-Crozius Arcanum
Options
May be given a daemonic weapons for 40pts
may be given a twin-linked bolter for 5pts
may take a combi weapon for 10pts
may take the daemonkin rule for 50 pts (The Dark Apostle may roll twice on the daemonkin table in the game re-roll in the occurence of a double or six)
must take a one of the following oaths:
A gods massacre - gains 2d6 extra attacks (roll every assult phase), but also gives him the mindless special rule. 30 pts
daemonic assault
the gods have allowed the word bearers to make use of a warp rift for their advantage.
the whole army gains the daemonic assualt special rule. 90 pts
The chosen: the apostle must be in a squad of possessed, the possessed get to roll twice on the daemonkin table pts: possessed x 5 pts
Its personal
The Dark Apostle has a formidible/despised foe on the opposing force
when assulting the enemy HQ, the apostle gains the furious charge special rule and +1 WS 20 pts
May Take Plasma pistol and/or powerfist for 15 pts each
May take wings or jump pack for 15 pts
terminator armour for 20 pts
or bike for 35 pts
Special rules: Masters of the cult
cultest's minds can easily be manipulated to do as the Dark apostles wish. They then become a formidable shield for the word bearers legion during battle and this strategy has been proven to be very effective in recent battles.
If a dark apostle is in the force then cultists may use his leadership for moral, pinning and leadership tests
Independent character
Cultists: 4pts each
number/squad: 10-50
ws bs s t w i a ld sv
3 3 3 3 3 1 3 1 6 6
wargear:-
close combat weapon and laspistol
rags and cloth
rules:- masters of the cult, fearless (if greater daemon with same mark or apostle prince is alive)
options:-
exchange close combat weapon for lasgun (free)
for every 10 cultists you may take one of the following special weapons: flamer or grenade launcher for free
any cultists may echange their las pistol for a bolt pistol at 1p per model
May take A chaos icon for 20 pts
Chaos Sacrificial Sorcerer 100 pts
ws bs s t w i a ld sv
5 4 4 4 3 4 10 3+
rules:
cultist energy
the sorcerers magic is powered by souls, to use a spell, the sorcerer must remove at least one model that is within 12" of the sorcerer.
also if the sorcerer is in a squad, all wounds must be resolved against models other than himself, perils of the warp attacks can be resolved against a model in the squad other than the sorcerer.
indipendant character
5+ invurnerable save
equipment force weapon, close combat weapon, power armour.
spells availible to the sorcerer:
boon of mutation:
automatically turns a cultist into a spawn 35pts
soul blast 40 pts
range: s*3 stregnth: s (up to a maximum of ten, if 11 or more are sacrificed it counts as a melta weapon) assault 1
soul burst 30pts
the cultist's head blows open, making all enemy units within 6" take a toughness test
*may be used in close combat*
Screams of the damned 10 pts
select an enemy and remove S from thier leadership (to a minimum of 3)
options
may take terminator armour 25pts
may replace close combat weapon for bolter if in power armour/twin-linked bolter if in terminator armour for 5 pts
may take a bike for 30pts
may take either the mark of tzeentch, khorne, or nurgle for 15 pts
may take familiar for 7pts
are they too good to use or acceptable in games of 40k?
s= sacrificed models
There can only be one!!!
as a Hq choices the word bearer player must decide between daemon princes and daemon hqs or the other chaos space marine hqs, note that the dark apostle conts as daemon prince if he takes the daemonhood oath.
Devotion to the Dark Gods
The word bearers have proven themselves to be the most faithful of all the legions to the chaos Gods and when they demand something the most worthy legion to complete the task will be the word bearer and the word bearers
will not stop until the Gods are satisfied with their deeds. All word bearers units except for cultists are immune to pinning and may not go to ground.
Daemonic support
The word bearers rely on daemons to act as shock troops for their force and will therefore field a large number of them when carrying out the gods will. A word bearers army of 1000 points or more must include 2 troop
choices from the chaos daemons codex. These units have access to all their normal upgrades.
Must Be Payed for.
Also Squads of possessed chaos space marines can be mixed with any troops choice from Codex: chaos Daemons
The Daemons Must still be payed for.
Codex additions
Dark Apostle 90pts
ws bs s t w i a ld sv
5 4 4 4 2 4 3 10 3
Wargear
-Power Armour
-Either a boltgun or bolt pistol
-Frag and Krak Grenades
-Rosarius
-Crozius Arcanum
Options
May be given a daemonic weapons for 40pts
may be given a twin-linked bolter for 5pts
may take a combi weapon for 10pts
may take the daemonkin rule for 50 pts (The Dark Apostle may roll twice on the daemonkin table in the game re-roll in the occurence of a double or six)
must take a one of the following oaths:
A gods massacre - gains 2d6 extra attacks (roll every assult phase), but also gives him the mindless special rule. 30 pts
daemonic assault
the gods have allowed the word bearers to make use of a warp rift for their advantage.
the whole army gains the daemonic assualt special rule. 90 pts
The chosen: the apostle must be in a squad of possessed, the possessed get to roll twice on the daemonkin table pts: possessed x 5 pts
Its personal
The Dark Apostle has a formidible/despised foe on the opposing force
when assulting the enemy HQ, the apostle gains the furious charge special rule and +1 WS 20 pts
May Take Plasma pistol and/or powerfist for 15 pts each
May take wings or jump pack for 15 pts
terminator armour for 20 pts
or bike for 35 pts
Special rules: Masters of the cult
cultest's minds can easily be manipulated to do as the Dark apostles wish. They then become a formidable shield for the word bearers legion during battle and this strategy has been proven to be very effective in recent battles.
If a dark apostle is in the force then cultists may use his leadership for moral, pinning and leadership tests
Independent character
Cultists: 4pts each
number/squad: 10-50
ws bs s t w i a ld sv
3 3 3 3 3 1 3 1 6 6
wargear:-
close combat weapon and laspistol
rags and cloth
rules:- masters of the cult, fearless (if greater daemon with same mark or apostle prince is alive)
options:-
exchange close combat weapon for lasgun (free)
for every 10 cultists you may take one of the following special weapons: flamer or grenade launcher for free
any cultists may echange their las pistol for a bolt pistol at 1p per model
May take A chaos icon for 20 pts
Chaos Sacrificial Sorcerer 100 pts
ws bs s t w i a ld sv
5 4 4 4 3 4 10 3+
rules:
cultist energy
the sorcerers magic is powered by souls, to use a spell, the sorcerer must remove at least one model that is within 12" of the sorcerer.
also if the sorcerer is in a squad, all wounds must be resolved against models other than himself, perils of the warp attacks can be resolved against a model in the squad other than the sorcerer.
indipendant character
5+ invurnerable save
equipment force weapon, close combat weapon, power armour.
spells availible to the sorcerer:
boon of mutation:
automatically turns a cultist into a spawn 35pts
soul blast 40 pts
range: s*3 stregnth: s (up to a maximum of ten, if 11 or more are sacrificed it counts as a melta weapon) assault 1
soul burst 30pts
the cultist's head blows open, making all enemy units within 6" take a toughness test
*may be used in close combat*
Screams of the damned 10 pts
select an enemy and remove S from thier leadership (to a minimum of 3)
options
may take terminator armour 25pts
may replace close combat weapon for bolter if in power armour/twin-linked bolter if in terminator armour for 5 pts
may take a bike for 30pts
may take either the mark of tzeentch, khorne, or nurgle for 15 pts
may take familiar for 7pts
Last edited by the fishassassin on Mon Aug 09, 2010 3:31 pm; edited 9 times in total (Reason for editing : Suggestions)
the fishassassin- Posts : 113
Join date : 2010-06-29
Age : 26
Re: Word Bearer Rules And Traitor Guard Rules
Well, they're very good and balanced, but I'd get someone to playtest them against, in case they're a little too over the top.
As for the Dark Apostle's Marks, I think he shouldn't be allowed to choose, but instead comes with Mark of Chaos Glory built in, because they serve Chaos Undivided, not a specific God.
As for the Dark Apostle's Marks, I think he shouldn't be allowed to choose, but instead comes with Mark of Chaos Glory built in, because they serve Chaos Undivided, not a specific God.
Re: Word Bearer Rules And Traitor Guard Rules
You Have a point.
Anyway a three+ invurnrable from mark of tzeentch would be little overpowering...
maybe if you use more than one dark apostle, one could have a mark?
There still a few things that need changeing.
Anyway a three+ invurnrable from mark of tzeentch would be little overpowering...
maybe if you use more than one dark apostle, one could have a mark?
There still a few things that need changeing.
the fishassassin- Posts : 113
Join date : 2010-06-29
Age : 26
Re: Word Bearer Rules And Traitor Guard Rules
Maybe because of his dedication to all gods he can have benifit from each built in?
the fishassassin- Posts : 113
Join date : 2010-06-29
Age : 26
Re: Word Bearer Rules And Traitor Guard Rules
I'd say have something like the Sagas from the SW. If you need some answers, ask me on Monday.
ZAFT- Moderator
- Posts : 387
Join date : 2010-05-05
Age : 26
Location : Over there, under a hill
Re: Word Bearer Rules And Traitor Guard Rules
WARNING - GRAMMAR NAZISM
If you want to make rules about people not using chat speak Jake, at least learn to use apostrophes correctly - there is none in 'Sagas'
And back on topic.
what exactly are sagas - how do they work, just out of interest?
If you want to make rules about people not using chat speak Jake, at least learn to use apostrophes correctly - there is none in 'Sagas'
And back on topic.
what exactly are sagas - how do they work, just out of interest?
Re: Word Bearer Rules And Traitor Guard Rules
You basically spend the points to give it to the people. Sort of like chaos marks, but only some units can have them.
ZAFT- Moderator
- Posts : 387
Join date : 2010-05-05
Age : 26
Location : Over there, under a hill
Re: Word Bearer Rules And Traitor Guard Rules
A Saga is a bit like Oaths in Black Templars, you can pay for some models to take one. Each Saga comes with an Oath (not the Templar ones ) but it is for fun, not compulsary, so I won't include it.
Azron- Moderator
- Posts : 225
Join date : 2010-05-05
Age : 27
Location : Your mum's room :D
Re: Word Bearer Rules And Traitor Guard Rules
Had to delete those, because it is illegal to post up rules or stats or points onto a website, and could get us shut down and jake and the web-hosting company sued.
ZAFT- Moderator
- Posts : 387
Join date : 2010-05-05
Age : 26
Location : Over there, under a hill
Re: Word Bearer Rules And Traitor Guard Rules
...
that's stupid.
that's stupid.
Azron- Moderator
- Posts : 225
Join date : 2010-05-05
Age : 27
Location : Your mum's room :D
Re: Word Bearer Rules And Traitor Guard Rules
No, its not. It makes sense, GW don't want people to see the rules, and want them to go buy an over-prived book.
ZAFT- Moderator
- Posts : 387
Join date : 2010-05-05
Age : 26
Location : Over there, under a hill
Azron- Moderator
- Posts : 225
Join date : 2010-05-05
Age : 27
Location : Your mum's room :D
Re: Word Bearer Rules And Traitor Guard Rules
I Know!
Word Bearer Sorcerers could sacrifice cultists to up the stregnth of their own Spells!!!
Word Bearer Sorcerers could sacrifice cultists to up the stregnth of their own Spells!!!
the fishassassin- Posts : 113
Join date : 2010-06-29
Age : 26
Re: Word Bearer Rules And Traitor Guard Rules
Yeah mind if ask you on tuesday?Skirax wrote:I'd say have something like the Sagas from the SW. If you need some answers, ask me on Monday.
the fishassassin- Posts : 113
Join date : 2010-06-29
Age : 26
Re: Word Bearer Rules And Traitor Guard Rules
the fishassassin wrote:I Know!
Word Bearer Sorcerers could sacrifice cultists to up the stregnth of their own Spells!!!
Limit it, so you can't spam Cultists and have a super psyker.
Oh yeah, 200th Post
Azron- Moderator
- Posts : 225
Join date : 2010-05-05
Age : 27
Location : Your mum's room :D
Re: Word Bearer Rules And Traitor Guard Rules
The rules have been updated.
the fishassassin- Posts : 113
Join date : 2010-06-29
Age : 26
Traitor Guard Rules
http://www.forgeworld.co.uk/Downloads/Product/PDF/i/IA5_RH.pdf
Found this on the forge world website!
no need for a traitor guard codex now.
the word bearers, however, are still calling...
Found this on the forge world website!
no need for a traitor guard codex now.
the word bearers, however, are still calling...
the fishassassin- Posts : 113
Join date : 2010-06-29
Age : 26
ninja banana- Posts : 207
Join date : 2010-05-28
Age : 26
Location : i'm right behind you
Re: Word Bearer Rules And Traitor Guard Rules
So...
when are me, fa ray, toastinator and ellis going to recruit our militia
when are me, fa ray, toastinator and ellis going to recruit our militia
the fishassassin- Posts : 113
Join date : 2010-06-29
Age : 26
the fishassassin- Posts : 113
Join date : 2010-06-29
Age : 26
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