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Inquisitor

Post  Azron on Wed Oct 06, 2010 9:55 am

So what exactly is happening with this Inquisitor thing at the Wednesday club then? Tom/Zak/Ben/Others?

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Re: Inquisitor

Post  firenze on Wed Oct 06, 2010 11:34 am

When everyone's warband is done, then we can begin. Marines (if used) have to be truescaled, and all models painted. I'm going to take photos and battle reports.

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Re: Inquisitor

Post  Azron on Wed Oct 06, 2010 11:36 am

Sow how many characters each? Just the one?

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Re: Inquisitor

Post  Splinter on Thu Oct 07, 2010 6:58 am

Your warband can be anything up to 1000pts. Depending on your style it could be a few elite models or a swarm of lesser ones.
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Re: Inquisitor

Post  ZAFT on Thu Oct 07, 2010 9:03 am

So if its not marines, it doesn't need to be truescale?
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Re: Inquisitor

Post  firenze on Thu Oct 07, 2010 11:28 am

If it isn't marines, it's already to scale Very Happy Marines are way out of scale in the game. So:

All SPACE MARINES will have to be truescaled.
You will need to know the rules for Inquisitor, or at least have a basic grasp.
Warbands can be up to 1000pts. No aliens however ( no tau, eldar, orks .etc.)
Make up some background for them too - why they are on the hive world, and what each character's personality is like (play like you are that character)

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Re: Inquisitor

Post  ZAFT on Fri Oct 08, 2010 10:49 am

That sounds great.

Ben, i've already read the rules, but do not know are the very detailed ones, just the basics
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Re: Inquisitor

Post  Azron on Fri Oct 08, 2010 1:30 pm

Toastinator wrote:That sounds great.

Ben, i've already read the rules, but do not know are the very detailed ones, just the basics

The same here. I have some very cool characters, and some very nice ideas for models Wink

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Re: Inquisitor

Post  firenze on Sun Oct 10, 2010 8:02 am

Cool! My Warband is finished completely, I'm just waiting on everyone else now.

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Re: Inquisitor

Post  ZAFT on Sun Oct 10, 2010 10:02 am

so whats the background on the hive world?

And why no Xenos?
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Re: Inquisitor

Post  firenze on Sun Oct 10, 2010 10:39 am

The hive world has been at war for the past 100 years, the conflict having only just ended. Slums are beginning to form in the ruins of the city outskirts, with mutants, theives and traitors taking up root in these filthy areas. Your warband has to have a good reason to be on the world (eg. PDF group patrol, AdMech looking for an artifact lost in the war, Marines looking for a stolen relic).

Xenos aren't included because for one - there are no rules for them; and two - it won't fit the story I have planned Twisted Evil

I also forgot to mention - Each warband's points total is limited to 1000pts. I will allow for about 5% leeway though.

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Re: Inquisitor

Post  Azron on Sun Oct 10, 2010 11:51 am

Fluff, Stats and Rules completed. Models very nearly Wink

Having only two characters. Very strong ones though.

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Re: Inquisitor

Post  ZAFT on Sun Oct 10, 2010 12:03 pm

Coolio sounds good.

Will we need to write fluff concerning why loyalists are fighting loyalists etc?
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Re: Inquisitor

Post  ZAFT on Sun Oct 10, 2010 12:49 pm

Just a thought.

What size bases? same as normal or bigger?
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Re: Inquisitor

Post  Skirax on Sun Oct 10, 2010 1:02 pm

Ok guys, I can get involved, but only if someone gives me a quick guide on how to make rules etc.

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Re: Inquisitor

Post  ZAFT on Sun Oct 10, 2010 1:07 pm

No one tell him Rules!

Anyways, you have college on wednesdays.
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Re: Inquisitor

Post  Skirax on Mon Oct 11, 2010 12:17 am

*DDDUDDUUUUUUHHHHHHH* I wouldn't have said anything otherwise. From what I remember, Ben and Tom don't get there till roughly 7:30ish, and my course finishes at 7, and it's only at the college so I can get over very quickly.

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Re: Inquisitor

Post  ZAFT on Mon Oct 11, 2010 12:52 am

Well, there is no easy way around it. just read it.
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Re: Inquisitor

Post  firenze on Mon Oct 11, 2010 3:17 am

We will be doing a sort of preview game to get everyone used to the rules of playing ( I still need to. ) so don't worry if your not aquianted with them. This one will only be about 300ish points, so you will only have a small warband to use.

Remember, try not to make characters that can eat a building full of enemies alone. Be sensible too. Injuries will carry over into the next game (you can attempt a few toughness tests to recover them) and so will lack of ammunition (thats why my men have stupid amounts of ammo Smile)

Here are the forces at the moment:

Me- Knights Griffon Space Marine unit: Sergeant, Heavy weapons trooper, sharpshooter - Looking for a lost relic of the Griffons that was handed to them at their founding.

Splinter- AdMech High priest and entourage: High techpriest, acolyte, arco flagellant, servitors - (not sure on story yet)

Z.A.F.T -( no idea)

Azron -(no idea)

Skirax - (no idea)


Post up you warbands. I need to know what we are all using and tweak the story accordingly.

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Re: Inquisitor

Post  Skirax on Mon Oct 11, 2010 5:13 am

I will make the biggest effort to come;

Team Skirax - PDF detachment, gone rogue, led by Hichter von Riesig, old commander that watched his own brother be torn apart at the hands of a rogue AdMech servitor. Now has a permanent and undying hatred for machines. Leading a small warband.

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Re: Inquisitor

Post  ZAFT on Mon Oct 11, 2010 10:00 am

The idea of mine is an organization that was sent here to get a relic, and destroy everyone that gets in there way.

More detailed fluff in progress atm.
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Re: Inquisitor

Post  Azron on Mon Oct 11, 2010 10:18 am

Team Azron - 4x Verineus Assassins, stranded after completing an assassination on the planet, and being informed that their home planet was under attack and no ship was being sent to collect them.

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